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Archive for July, 2009

Passwords Don’t Have to Threaten Business Security

July 30th, 2009

The emergence of the World Wide Web as a global, around the clock marketplace has opened a multitude of new opportunities to businesses which have never before been seen. Computers and global communication networks have brought vendors, customers and markets together in new and beneficial ways. Along with all of the benefits which business has gained from the information age come some downsides. New crimes have not been created by new technology, but rather new technology has given new tools to criminals to commit the same crimes as they always have. The difference is that criminals now have a global reach, just as businesses do. In the U.S. at least, the responsibility for protecting consumers from having their personal information pilfered is placed upon businesses.

While some will blame the computer itself for crimes involving identity theft, it is usually not the computer but rather the way in which the victim has made use of it which is at issue. Their lack of attention to network and computer security has offered access to criminals – right into their home or business. After all, if we never lock our doors, would we blame the contractor who built our home for a burglary? In a corporate environment, it is typically employees, including IT staff who are really at fault.

About 70% of data breaches at businesses can be laid at the feet of people within the company. Employees using weak passwords or making the egregious mistake of writing down their passwords in plain view allow unscrupulous employees and others easy access to company information. Employees know that the quickest way to find a password is to sit at someone’s desk; quite often, employees will tape passwords on notes on the monitor, to the desk (or underneath it) or in desk drawers, often simply labeled “passwords” or worse yet, on the desktop of their computer in an unencrypted document. Keep in mind that if a security breach happens through the use of a legitimate user name and password, it is very difficult for your IT staff to catch. Poor password management on the part of your employees can give criminals complete access to sensitive corporate data.

IT departments try to reduce the risk of data breaches through the implementation of stronger security policies. There are six basic rules of password security which they commonly use. These are:

LENGTH – Passwords should always be at least eight characters long. The longer, the better as long as you can remember your password.
RANDOMNESS – A password should be difficult to guess. Use combinations of numbers and letters; words, dates and so on.
COMPLEXITY – Employ a mix of numbers, punctuation marks and lower and uppercase letters in your passwords.
UNIQUENESS – Use a unique password for each user account.
ROTATION – Passwords should be changed every two to three months.
MANAGEMENT – Never let anyone see your password. And never, ever write it down.

The conflict which is going here is between IT departments and other employees. As IT departments make security measures more complex and difficult for employees, they use weaker security habits to increase the ease of access for themselves. Employees will nearly always forgo security for the sake of convenience.

One way to avoid this conflict is to adopt token based password management. These sorts of systems include:

Security:
o PIN protected smartcards which lock data after a predetermined number of failed attempts at access.
o Passwords are never stored in computers, where hackers and snoopers can find and use them.
o Passwords can be as long as 20 characters, with all 96 possible characters on the keyboard being available to use.
o Each website, encrypted file and network can (and should) have its own unique, complex.
o Since your passwords are never typed in, a keylogger cannot record them.
o The card can be encrypted so that only the software used to manage the cards can access the data on them.

Convenience:
o The management system for these cards can handle logins for different accounts, files, applications and networks.
o The management system can launch a web browser, navigate to the appropriate login page and take care of authentication, all with a double click.
o Users never have to remember (or type)passwords.
o Users will have their passwords on them at all times.
o These cards can be carried in a wallet or even used as an employee ID badge.
o Passwords will not be written or stored where they can be found.
o Cards can store over 100 different passwords and their associated account information
o Login sites are saved to the card.

Portability:
o Passwords are available to users at any workstation once their smartcard is inserted.
o The card can be used in the office or at home or from another remote location. These sorts of smartcards are great for students and others as well.
o Smartcards are ideal for employees who work remotely but need secure access to the company network.

It takes more than just a password to make your network secure, but with the use of security tokens, passwords are no longer the weakest link in a company’s security scheme. Tokens have been developed by security companies for a variety of different applications – companies can evaluate these offerings on the basis of form, usability, the amount of modifications which will be required in their infrastructure, ease of installation and of course, cost. Some smartcards offer advances security but also mean that a lot of back-end server work must be done in order to implement them. Others are easy to set up and use, but are a risk if they are lost or stolen.

Business owners are required by the Privacy Protection Act to keep customer data secure. While no one security measure can provide total security, proper password management should be part of every company’s overall security strategy.

“May your data be secure and your identity be your own.”

Dovell Bonnett is the author of “Online Identity Theft Protection For Dummies(R) – Power LogOn Edition”, founder & CEO of Access Smart and hosts IDProtectionExpert.com. He provides businesses, campuses, and mobile employees security solutions.

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Top 3 Classic Computer Games

July 30th, 2009

Top 3 Classic Computer Games

Gaming hasn’t always been hi-tech S.W.A.T. teams dropping through hatches and blowing a room full of X-rays to smithereens, as takes place in the majority of war games these days. There are some games, be they arcade games or old Sega games, that will never leave a gamers heart!

1. Pacman
2. Space Invaders
3. Sonic the Hedgehog

Pacman;
Pacman is often considered to be a ‘land mark’ in video gaming, developed by Namco. Pacman isn’t just a yellow emoticon chasing little dots and avoiding nasty ghosts! Pacman has been one of the most popular arcade games since it’s release in the 1980s and has inspired more than 30 official spin-offs and many more unofficial. On top of this, there is a whole range of Pacman merchandise including; t-shirts, ties, badges, gloves, hoodies, hats, figures, sweatbands, belt buckles and even underwear! Pacman has received numerous positive ratings.

Space Invaders; (*SI)
Space invaders is one of the most known arcade games in existence, beside Pacman and Asteroids. SI is a 2d shooter game, commonly available on handheld travel packs and mobile phones. My own personal experiences of SI relates back to a level where I had to shoot the burgers, comical as it was, it was fun and became very addictive in a very short time! If you go to an arcade, I can assure you there will be a SI game, it is in all honesty, the most addictive arcade game I’ve ever played! Space Invaders was first released in Japan but has since became popular worldwide.

Sonic the Hedgehog; (*Sonic)
Sonic is one of the World’s best known gaming characters, originally released in 1991 to rival the figure of ‘Mario’, Sonic became the gaming version of ‘The Beatles’. Sonic was then altered into several similar characters; Knuckles, Tails, Amy Rose. Although a classic game no doubt, Sonic is still recreated today. Most prominent being his appearance in Super Smash Bros. Brawl. He is seen as one of the main characters, sidelined with his original rival, ‘Mario’. The main aim of the Sonic game (original versions) is to collect the rings and defeat level bosses such as Dr.Egghead (my personal favourite!). Sonic has even been developed into a game for the Apple Ipod!

Name: Liam

Age: 15

I run a general chat forum focused mainly on metal music called www.morbidskies.com

The biggest feature of my site is my exlcusive interviews with big name bands such as Tyr, Valient Thorr and Alestorm.

Computer Games , ,

Drupal 6 Book – Review

July 28th, 2009

I’ve been learning Drupal on-and-off (as spare time allows) since last summer. Reading this latest Mercerian effort I’ve undoubtedly benefited from reading the Drupal 4.7 text. The 4.7 title definitely got me up and running as a Drupal novice, so this formula and style is familiar to me. There are some physical changes: the paper on this latest offering (my copy at least) has better contrast. I could not find the exact font details, but the print size is larger and so there are fewer words per line which naturally helps readability. Consequently, the 4.7 book’s 267 pages translates to 362 pages as measured to the last page of the index.

As a Drupal newbie myself I’ve struggled due to:

* The whole client-server set-up and creating a database driven community.

* Drupal’s likeness to an iceberg:

o what you can see – themes, modules, users, forums

o what you can’t see the MySQL, PHP, CSS, server, template and other files…

o Oh yes, and the things that are on the water-line – blocks, menus, ‘nodes and content’

* Drupal files and folder structure

o The location of core Drupal elements vs contributed elements (and your content)

* Security, access and permissions

o managing users

* Upgrading and configuration

o Drupal is very much a work-in-progress

* Customisation – themes, styles, being ‘original’ – extending Drupal.

The first fifty pages provide an introduction to Drupal, how it all started with its creator Dries Buytaert. Plus installing server software and Drupal itself. Several pictures of the Drupal website highlight this as a pivotal resource with its forums and great sense of community. Mercer had me wondering that you may not be pushing the envelope if you don’t need help at some stage.

On page 32 ‘The Drupal Environment’ a sentence states that readers ‘… might well prefer to dive straight in and make modifications to your Drupal site.’ This seems a bit premature to me, as six pages later we are concerned with obtaining and installing Drupal. As this is my first book review the adopted convention is a stolen sentence or two from Packt’s summary of the book, with my thoughts:

Chapter 1 introduces you to the world of Drupal and looks at where Drupal comes from, where it’s going, and what it can offer you. – The Drupal community is an invaluable resource and in addition to reading and struggling I’ve attended a user group, were everyone has something to offer and there is much enthusiasm and skills on tap. So Mercer highlights the web and forums as a source of support and might possibly have made more (even without specific details) of the number of local Drupal user groups and events. Nonetheless, this thorough introduction is capped off with an explanation about Drupal’s status as an open source project and the licence. This more than anything explains Drupal’s dynamic credentials. Guidance is provided here on building a website – including ‘phone a friend’ – and don’t forget paper and pencil for planning and developing ideas.

Chapter 2 deals with how to get everything you need up and running on a development machine and also briefly looks at how all the requisite technologies gel together to produce a working Drupal site. … – Going for a combined package, I tried ApacheTriad and XAMPP before settling on WAMP5 for the Apache server, MySQL and PHP5 software. The thing is don’t give up. I installed-scratched Drupal a couple of times; my excuse – I’d give it some time … and then leave it alone. … Like many things in life, you need to devote and invest time on which to build your knowledge and skills (even an occasional 10-15 minute session can help). This chapter is very informative whichever server approach you adopt. As the tip advises – keep that admin password safe! Mercer’s task here must be helped I believe by the Drupal 6 install process. Although not yet ‘automatic’ it has been greatly improved.

Chapter 3 sees us adding functionality to the newly created site. … – At this point David Mercer had me wondering: I’ve heard that a lot of people try Drupal and other CMSs and give up. If there were CMS exit questionnaires what would they reveal? A DHTML menu module is used as a module example and needing to find this again it is there in the comprehensive index. Blocks and menus take some getting used to, well for me anyway. It is not necessarily that they are very complex – they are just cussed on 1st, 2nd, even 3rd acquaintance. If you forget to activate a block, a menu will not show. There are graphic handles for drag-and-drop operations within menus, which helped me to finally grasp things. Mercer’s advice to check through the modules that are available for your version is well worth the effort. Yes, the number of modules can be overwhelming, but the diversity and scope provide a reason to forge on and there’s more to follow.

Chapter 4 looks at the most general settings that all Drupal administrators need to contend with. … – This chapter could be titled ‘chicken or egg’, since you need to understand the functionality of Drupal in order to commit to developing your site. There are a lot of options for site configuration and again it’s good advice to take the time and check out the available settings, displayed here in pictures with descriptions. Try to appreciate early on the role of clean urls (and path aliases p.325); using two browser windows can help too.

Chapter 5 concerns itself with the topic of access control. … – This chapter I will certainly be re-reading. It has prompted me to realise that for my new site a forum is vital. Although I’ve some static content to archive, this would be a waste of Drupal’s power. Here roles are covered, with emphasis on planning and creating an access policy p.116. Throughout the book you are reminded about only giving users the permissions they need to perform task x, y or z and NO more. Mercer points out that what roles you have and what your site can ‘deliver’ overall is also dependent on administration. Are you a one-admin band or will you have some help? It is always difficult to anticipate the future, hence the need to plan an access foundation upon which you can build.

Chapter 6 gets to the heart of the matter by beginning the book’s coverage on content. … – This chapter sheds light blog entries, book pages, forum topics and pages with these content types just the beginning. The learning here is not just the ‘what’, but ‘how’ to administer content, plus distinguishing (or not) between nodes and content. When you are working on your site and styles remember the ‘input format’ section of this chapter – again really useful. I wondered why my drop capitals and table effects were not showing. It was just that some HTML tags were not allowed through the filter.

Throughout the book the work flow approach helps instill confidence by hand-holding step-by-step and yet also encouraging you to experiment alone. Another insight for me here is the wider potential of Drupal’s RSS aggregator. You also realise how quick the publishing turn-around is these days, with the pictures of the feed aggregator are dated 02/05/2008. p.166. I have in mind a collaborative book on Hodges’ model, so the five pages devoted to the book content type proved essential reading. There are graphic handles for drag-and-drop operations within books, in addition to the menus as mentioned previously.

Chapter 7 gives you the edge when it comes to creating engaging and dynamic content. While this chapter doesn’t require you to be an expert in HTML, PHP, and CSS it does introduce you to the basics and shows how, with a little knowledge, extremely powerful and professional content can be created. … – There are some Drupal pearls here: taxonomy, the content construction kit (CCK) and HTML, PHP and content posting. There’s even a brief intro to HTML. Time also for considered reading with descriptions of terms, vocabularies, thesauri and related Drupal elements. With some awareness of clinical terminologies and having read this and other Drupal sources I wonder if I’m under estimating the power of Drupal?

The CCK section has me a little puzzled. My next task is to install CCK in Drupal 6.2 as Mercer suggests to see if it works. At the time of writing this review though the Drupal site states they are creating a preliminary, development version [of CCK] for D6 soon. As Mercer acknowledges the CCK is dependent on another module called Views, which is still not yet ready for version 6. In a way something like this is to be expected of a book that is first off the blocks. Mercer still sets the CCK up nicely though, as I’m tantalised by the possibilities, especially when combined with Views as I saw demonstrated at the NW England Drupal user group.

Chapter 8 gives you a run down of how attractive, functional interfaces are created in Drupal through the use of themes. … – Time to get the hands dirty; first though as with the modules I’ve followed Mercer’s advice and checked through the available themes. You could be excused for believing it is a waste of time poring over all the themes (although not that many are available for D6 as yet). On the other hand let physics work for you and (like me) you will gravitate towards a couple of themes. If bones are essential for structure, support and locomotion, then chapters 8 & 9 provide the meat of the book and Drupal.

Chapter 9 really adds the icing on the cake by looking at a host of more advanced topics. From dynamic and responsive content using JavaScript and native jQuery support to supporting opened and implementing actions and triggers, you learn to enhance your website and add that something special. … – I blame Mercer 4.7 (plus some exciting demos) for prompting me to invest in a specific jQuery book. (The user group directed me to another seminal Drupal book – the ‘Pro’ title.) jQuery accounts for a brief but very effective five pages, that I hope to incorporate into my test site efforts very soon. Drupal 6 has seen a major emphasis on internationalization and localisation. This is very welcome functionality for me, that Mercer serves over about 15 pages. My new website must be global in reach, Drupal can deliver and Mercer shows the way. Translation files are still in the future for this Drupal student, but for languages, cacheing, throttling and performance I know were to go for help. OPENID could be a real scoop for user uptake and is covered in just over four pages and begs further investigation. The book is peppered throughout with urls and tips for more resources and reading.

Chapter 10 takes a pragmatic look at the type of tasks in which you will need to be proficient in order to successfully run and maintain a Drupal site. … – Having backed up the database and run cron jobs manually, there is one major thing that I’ve still to do and that is the non-trivial task of upgrading. The single appendix deals with deployment.

I’ve a lot yet to prove in terms of learning Drupal and demonstrating proficiency (a deployed website would help!). I’m convinced though that Mr Mercer is helping me move forward with this latest very instructive Drupal book. Significantly there is quite a team behind this title. I wholly endorse this summary from the Packt site:

Written in the same style as the original Drupal title, this book is a pragmatic look at the steps necessary to get a website up and running. Drawing on years of writing experience, David Mercer utilizes a friendly, engaging style that is both clear and concise – perfect for the Drupal newbie.

For more information, please visit www.PacktPub.com/drupal-6-create-powerful-websites/book

David Mercer was born in August 1976 in Harare, Zimbabwe. Having always had a strong interest in science, David came into regular contact with computers at university where he graduated cum laude with majors in applied math and math (although he minored in computer science).


As a programmer and professional writer who has been writing both code and books for about nine years, he has worked on a number of well known titles, in various capacities, on a wide variety of topics. His books have sold tens of thousands of copies and have been translated into over 6 different languages to date.


David finds that the challenges arising from the dichotomous relationship between the science (and art) of software programming and the art (and science) of writing is what keeps his interest in producing books piqued. He will no doubt continue to write professionally in the future.


David balances his time between programming, reviewing, writing, and contributing to interesting web-based projects such as RankTracer and LinkDoozer. When he isn’t working (which isn’t that often) he enjoys playing guitar (generally on stage and unrehearsed) and getting involved in outdoor activities ranging from touch rugby and golf to water skiing and snowboarding. Visit RankTracer or find him on LinkDoozer where he is generally lurking.

Jquery , ,

A Journey From Video Game to Online Computer Game

July 27th, 2009

Video games have been a significant force in society and one of the most popular leisure, more or less a solitary pursuits in those days of the late ’70′s and early 80′s that relied on graphic improvements and better ways of shooting the enemy. There were games like Atari, Intellivision, Colecovision, Sega and Nintendo. With the rise of the Internet and online games however, lots of things changed, including the ability to download games and playing online games, making games a more of social activity, with lots of players, or opponents playing with each other from the different corner of the world thus making people from the different parts of the world come closer and interact with each other while playing.

It was Magnavox and their “Odyssey” system in 1972, which were the earliest video games that included twelve simple games with graphic overlays. It was very simple and needed lots of improvement. Seeking the opportunity Nolan Bushnell along with Al Alcorn, the founder of Atari created Pong complete with built in paddles, and a speaker and released it in the market after one year, which came out to be a great success. At the same time another video game Atari dominated the market. Among the other video games that were famous worldwide were Pac Man, the yellow blob that ate up dots and avoided squid-like ghosts, Space Invaders, Super Mario, Zelda, Metroid, and other classics.

With the running time industry was trying for more efficient system and as a result the entire industry adopted the implementation of the microprocessor due to which these systems produced groundbreaking and innovative graphical and auditory effects that had never been seen before. Millions of dollars were spent on video arcade machines and on home video game systems. Atari’s VCS/2600 system still dominated the market throughout 1982, when the gaming market experienced a crash due to the loss of public interest in video game specific consoles, and sales dropped.

The video game history took a new turn with the end of the reign of Atari and with the two innovations in the year 1984. The two innovations were reduction in cost of Dynamic RAM (DRAM) chips, which allowed more memory, and the production of higher power 8-bit processors, which lowered the prices of the previous chips. Sega and Nintendo of Japan entered the console market and would battle over the next five years for dominance. Recently in this advance age of technology where the gaming market is saturated with hi-tech online computer games battle for domination is still in existence and this could be seen between PlayStation 2, the X box and the Game Cube.

free online games-free game downloads-
online games

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How to Find Free Online Computer Games for your Preschooler

July 24th, 2009

Are you the parent of a soon-to-be preschooler? If you are, you may be interested in educating them from home to help prepare them for preschool. If you are, you should examine online preschool games. Online preschool games are great for toddlers and preschoolers, as they can often be fun and educational all at the same time. Online preschool games make educating your child from home fun and exciting.

As great as it is to hear that online preschool games are great for preschoolers or toddlers, you may be curious as to how you can go about finding them. The two best things about online preschool games is that they are often free and extremely easy to find. If you are looking for fun and educational preschool games, you will want to keep reading on.

One of the many ways that you can go about finding free online preschool games for your child is by visiting popular children’s websites. These are websites that are often run by popular children’s television networks or popular children’s magazines. These websites are often filled with fun at-home preschool activities. These activities often include free online preschool games. By visiting the website of a popular children’s television network, your child may get to play a computer game with one of their favorite cartoon characters!

Another one of the many ways that you can go about finding educational online preschool games for your toddler or preschooler to play at home is by way of standard internet search. When performing an internet search, you should search with phrases such as “free preschool games,” or “free educational games,” or “free preschool computer games.” Your standard internet search results should bring you to online websites that have free online preschool games available for playing.

The two above mentioned approaches are just a few of the many ways that you can go about finding free online preschool games for your child to play. Just as a reminder, it is important that you monitor your child at all times when they use the computer to play online preschool games. Be sure to thoroughly checkout all advertisements on the websites that your child visits to play online preschool games. This will prevent any inappropriate websites or pictures from appearing on their screen through a wrongly clicked advertisement.

written by:Jennifer Foote

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online games

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jquery slide

July 24th, 2009


This is a quick tutorial of how you can use jquery to make some cool animation effects. It just using the slidetoggle and some added CSS3 rounded corners to make it look even better.

Jquery ,

5 Common Problems Overlooked By Business It Networks.

July 22nd, 2009

IT Networks though simple, require extensive planning to ensure stability, yet we often encounter businesses that are acquainted with the imperative role networking plays in the efficient functioning of their company.

Informed business entrepreneurs often opt to upgrade their networking systems to suit their organizational structure. Although upgrading is an expensive, time consuming process, its benefits are ten fold. Though, there are some small size companies that insist on having a Windows XP workstation function as a network server, this decision may eventually lead to decrease in efficiency and productivity of the entire Information Technology environment.

Network Consultants should always analyze the nature of your business so as to recommend a networking/Information Technology system that would be the best fit for your business. IT Consultants should evaluate both hardware and software requirements to guide your company through the pros and cons of various networking options that your business may be considering.

From a network consulting standpoint, these are five common problems that are either neglected by businesses or not included in the overall planning of the Network Infrastructure.

Disaster Recovery: Although entrepreneurs are risk takers they provide for all contingencies. While they insure their store and goods against fire, theft, natural calamities, etc., in many cases they ignore the need to implement a disaster recovery plan for financial records, employee payroll and client data. Losing valuable customer information to a fire would result in temporary chaos and a financial drain. Therefore, a data recovery system should be available to restore normal operation within 24 to 48 hours. There are several options to evaluate depending on the size of the business. A good Technology consulting company should be able to assess the needs and accordingly recommend an IT recovery plan that is fool proof yet affordable.

Redundancy: Although businesses are advised to maintain an alternate or redundant source of power supply for critical servers, many entrepreneurs ignore this simple loss prevention method in order to save a few hundred dollars. For example, servers that process customer credit card transactions are not exempted from the probability of failure and if not backed by a redundant power source, it may lead to a major financial loss. The point that I am trying to get across is that important network equipment should be identified and a redundant plan should be implemented to provide against unforeseen circumstances.

Network Security: Viruses are not strangers to the world of computers and internet. While performing technology analysis and auditing we come across businesses that have servers on DMZ without network security measures like a simple firewall. We have seen instances were employees had full access to the network server running virus inviting programs like Limewire. An obvious result of this would be a slow network. In most cases, passwords for workstations, servers etc. are identical and shared. Impermeable network security plans should be implemented especially when business IT infrastructure holds confidential information of clients or individuals that may become a risk as well as an embarrassing situation if lost
or stolen.

Network Speed: Businesses always focus on maximizing efficiency and productivity at the lowest cost and what better way to achieve this goal than to minimize wastage of employee time? Speed of IT networks depend on many factors from simple network security policies to restrict P2P software to intelligent switching hardware. You may be surprised but network infrastructure cabling (Cat 5, Cat 6, and Fiber Optics) also makes a significant difference on the performance of the entire network.

Expandability: Change in networking structure is an option that should always be open for clients. To plan ahead is important as a business need not overhaul a huge part of their network to see an insignificant benefit. A simple example would be to anticipate network storage requirements of data. Clients often overlook the importance of discussing options with consultants to make sure their IT system remains adequate for at least 3 to 5 years. The aim should be to minimize dollars spent without hindering the quality of work being performed by employees.

Consultants are professionals and while their recommendations should not be overlooked, they should not be adopted blindly either. As a customer you are entitled to know the ‘whys’ and ‘hows’ of every suggestion made. Request layman’s explanation for every problem encountered. Most importantly, ensure that the 5 major and basic areas are covered in the initial audit reports or recommendations made by any Technology consulting company.

Onsite Chicago is Technology Consulting company for business in the Chicago area. Featured in major newspapers they are considered one of the top business network consulting firms. To view a complete list if IT services from Network Management, Network security and data / telephone cabling please visit Chicago Business Network Consultants page.

John Hammond is a Network Security Addict working for one of the Chicagos Leading Technology Consulting company, Onsite Chicago. He primarily performs network audits and analysis for businesses in the Chicagoland area. http://www.onsitechicago.com/business.htm

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Computer Games Are On Fire In Todays Market More than Ever

July 21st, 2009

In today’s world the biggest craze are computer games and the systems that are needed to play them. They have set this market on fire because all the kids want to own them. Most kids will talk amongst themselves about what games they have played and the scores that they have made. If an older person would happen to walk up and hear some of this conversation they might not know what they are talking about.


Most of these people will spend almost all of their spare time playing these games and trying to win them. When this happens they will either keep this game and go out and buy another one, or they might sell it to a friend. Either way someone else will be playing this game. These companies are always putting new games and game systems into the market place because as long as there is a market for this system, it will stay. Once the market for this one system starts to drop they will put something else in its place.


These games have their good points and their bad points. The good ones are that some of these games will teach your child skills and keep them at home and out of trouble. The bad points on these games, with this one point being the worst, is that your kids don’t want to do anything thing else with their time or they never want to go outside.


When some of these game systems first came out over time they would destroy your T.V. sets. If your television set was colored, it would strip the color right out of the set. A lot of parents found this out too late, and they would have to buy new ones. Most of them would just give that child the television to put in their rooms. Now most of the families in this country have more than one television because of this reason. You don’t want their game systems on your new televisions. For one thing you might not like these games, and then when you come home you are going to want to watch regular shows.


If the kids have a television in their rooms they can play their games in the room without disrupting the rest of the family. I, for one, don’t know the first thing about these games, but my children do. My son has several that he plays on my computer. I have seen some of them and still don’t see the fun in them, but kids do.

Aydan Corkern is a writer of many topics, visit some of her sites, like
Water Damage Restoration and Chicago Water Damage Restoration.

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jquery Fade In, Fade Out

July 20th, 2009


My third jquery tutorial. This time I show you how to use the jquery fadein and fadeout functions. You can download the code here: www.quickit.net.au

Jquery ,

Computer Game, a Useful Teaching Aid

July 18th, 2009

As we know that children are not like adults so teaching them requires a lot of energy and patience. It is in general that which touches the heart is remembered the most so is with children. Kids favor playing than studying or serious job and this could be apply while teaching them any subject.Computer game is possibly the best the fastest and the easiest way to help them collecting information, knowledge and develop skill. Online kid’s game also help them to learn to spell; read, count, and do basic math while having a great interaction with the other players online.

A computer game has proved itself to be a useful teaching aid making learning experience for the children interesting. There are arrays of online kid’s game , most of which you will find are free of charge. You can also come across paid online kid’s game that will charge you to access the games on those particular sites. There are many games available on net for children but not all games are beneficial. So here parents play a vital role in the selection of good games for their children. Online games that can teach reading skills, math skills, and many other aspects of learning are best because it provides two fold benefits. It helps to acquire knowledge and fun both at the same time. The online kid’s games comes in a package of vibrant colors, super quality sound and the idea of playing with their parents making the children have fun with their parents.

Playing computer games enables the player to learn the use of mouse, keyboard, and viewing the screen. Thus they can practice paying attention on doing something on the screen and manipulating the keys on the keyboard without looking at it. Thus they learn to type without looking at it. Next they also develop their thinking power in an urge to win the game. Various situations in games persuade them to think to bring out solutions to any kind of problems. Online multiplayer games help the children to learn to co-operate and interact to obtain better result.

Presently with the advent of many high-tech toys such as voice changer software, children gathering into a group or a community during their games can choose a distinguished voice by adjusting Pitch and timbre of this voice changer so that team’s members can easily distinguish their partners from their enemies. Such groundbreaking tools enable the kids a lot in unfolding the technology. In addition to it creating game community favors children to improve their teamwork skill which is useful for them in their future.

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